![]() How do I update to a new version of Sonic 3 A.I.R.? (Windows) Now you can start the Sonic3AIR.exe there. on your desktop, or your documents folder, etc.). Just download one of the ZIP files for either the stable or preview versions, and extract it to some location on your hard drive (e.g. ![]() Third Party Shapes - importing third party shapes to Boxshot.How do I install Sonic 3 A.I.R.? (Windows).Custom Shapes - adding custom shapes to the left panel.Conical Labels - making conical labels with distorted artwork.Extruded Objects - how to make thick 3D object of your flat 2D curve.3D Text - making 3D text objects in Boxshot.Semi–Transparent Labels - making semi–transparent and partial labels.Loft Objects - making custom objects with 2D cross–sections.Lathe Objects - making symmetrical objects using revolving curves.Shapes Instances - creating lightweight copies of other shapes.Managing Images - how to manage image files used by Boxshot projects.Depth Of Field - adding more realism to your renderings.Decals - applying decals and configuring them.Boxshot Materials - more details about Boxshot materials.Copying Materials - how to copy materials to other shapes.Foil Effect - how to add foil–finishing to your shapes.UV–Spot - how to make a UV–spot effect easily.Glass Materials - how to make semi–transparent objects look attractive.Simple and Realistic Lighting - speeding up scene rendering.Rendering Time and Quality - getting more control on rendering.GPU Rendering - rendering scenes faster on GPU.Floor Reflection - reflecting scene objects in the floor.Saturated Reflection - make "rich" colorful reflections.Lighting - control environment and directional lighting.Realistic Rendering - improving scenes visual appearance.Combined with the custom shapes management this could improve your Boxshot experience a lot. That’s allĮmbedding third–party shapes is the effective way of extending the built–in shapes list. You can read more about this in our managing images tutorial. However, Boxshot doesn’t embed the artwork (as with any other shape) so you need to keep the artwork next to the project if you want to transfer it somewhere or back it up. It is completely safe to delete the model file after importing it. When Boxshot loads a third–party model it fully embeds all its geometry into the project and you don’t need the source 3d model file anymore. Transferring Projects With Embedded Models generate back–faces of selected meshes.īoxshot displays all the changes you made in the preview, so you can move the model editor aside and see the effects of your actions.re–build uv mapping using box, plane, sphere or cylinder modes. ![]() invert normals and/or faces to fix the model.More options are available in the context menu that is displayed when you right–click the elements, where you can: You can hide or show the model elements using the check boxes on the left. You see the model hierarchy on the left and their materials on the right. Using Third–Party Modelsīoxshot displays a special properties panel for embedded third–party shapes: Drop models into the scene or use the import option mentioned above. Note that you cannot open third–party models with Boxshot, or use File → Open… menu item to open the models - it doesn’t work. Boxshot will load the model and add it to the scene.Īnother option is to use File → Import 3D Model… option from the main menu and pick the model file manually. The easiest way to import a third–party model into a Boxshot scene is to drag and drop it there. Collada is the preferred third–party format for importing and exporting Boxshot models. ![]() Supported Formatsīoxshot supports most common 3D formats: Collada (DAE), FBX, 3DS, OBJ, DXF, PLY, STL and tries its best to load as much information from them as possible. This tutorial provides some information and hints about using such shapes in your projects. Boxshot Ultimate lets you import 3rd–party shapes and use them in your scenes next to the built–in ones.
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